Neo 207916th April 2018
New graphics for the power-up containers. Rocks just weren't cutting it.Tweet
Neo 207915th April 2018
Doubled the resolution for the game. Now running at a good hi-res and should be more than suitable for Apple TV.
Improved explosion spawn alignment. Improved speeds on all sprites for more engaging action.
Increased font sizes.
Added colour array for sparks. They now fade from white through yellow to deep red.
Power-ups and entities now have a detonate attribute that ticks down and explodes the object at zero.
From 50 - 0 the entity blinks every 4 ticks.
Neo 207914th April 2018
Added a new alien formation and alien artwork. Art is loosely based on the sand dragon found in Nintendo's Mario series.
Playing with the aliens snaking around. Working so far.
We have an issue with the aliens not belonging to their environment just now. It'd be cool to have some that tank along the ground, for example.
Adjusted the colour palette to be more in the blue / grey range. All visuals look more striking against it now as they are in the red / orange / yellow range. Lasers and explosions look sweet!
Neo 207913th April 2018
Further playing with power ups and entity spawning.
Added another chance for the floating rocks / debris to appear.
Tightened up the laser power and damage per strike on aliens.
o.damage is subtracted from
Sparks always fly but only hp < 0 will spawn explosion and the trigger the kill() event.
Added a neat bump feature to the debris. When damage is less than hp it knocks the debris back 4px. Looks good with a flurry of laser bolts.